Tag Archives: board games

5 Classic Board Games you should NEVER PLAY

We all know games like Candy Land, Chutes (or Snakes) & Ladders, Sorry, Uno, or Monopoly. We probably played some or all of them in our childhood. Please don’t submit your children to the same fate! These are all outdated games with deep flaws that unfortunately continue to be passed down through generations simply because they’re the only board games people know, so I’m going to do my best to share a few better games that will hopefully fill the same hole these games do, but in a better way.

1. Candy Land/Chutes (Snakes) & Ladders

Candy Land is effectively a variation of Snakes & Ladders, and in many respects, is not a game at all! Snakes & Ladders comes from ancient India where it was a teaching tool–an extremely crude simulation of moral life and the few virtues that give someone an advantage in becoming a good person (the ladders) and many moral failings (the snakes). To be sure, there is far more to Hinduism than this and I have nothing against India in any way, particularly not in the board gaming realm. Far too much of my youth was spent playing chess for that to be an issue!

My problem with this game system lies in the fact that in every version of this game, absolutely no skill or strategy is required–everything is determined by chance via dice, cards, or a spinner. Of course, to many this may seem to be a good feature, since it gives very young children an opportunity to learn about taking turns, sportsmanship, counting, and (in the case of Candy Land) matching colors without overwhelming a child.

Of course, nothing is wrong with any of those goals. They are all important things for everyone to learn as soon as possible. But can’t we do better for our children? Any game will teach turn taking and sportsmanship, and many can teach counting as well. There are countless better options for children, and I’ve talked about a few already on this blog.

Today I’m going to go in a slightly different direction though and recommend a game that just came out last year (2012)–Dino Hunt Dice. Dino Hunt Dice is a reworking of Steve Jackson’s hugely successful Zombie Dice, with rules and a theme that are a bit more family friendly, along with smaller dice that are perfect for little hands. In this light push-your-luck game, players attempt to capture dinos for their zoo by rolling dice and hoping not to have the dinosaur foot icon showing that they’ve been stomped!

Little girl playing Dino Hunt Dice–image courtesy of Boardgamegeek.com

It’s a lot of fun and any child that can understand the concept of rolling dice safely can play with some guidance from an adult. Older children will be able to pick it up and play completely on their own as well. If you’ve been stuck in the Molasses Swamp for the past 38 turns, you owe it to yourself, and especially your children, to try something new like Dino Hunt Dice.

Recommendation: Dino Hunt Dice, designed by Steve Jackson, published by Steve Jackson Games.

2. Sorry

Sorry may be the game I am most disappointed to see people play. Yet another extremely random game, depending on what ruleset is in use ranging from completely random (like Snakes & Ladders) to marginally strategic play, its main result seems to be anger due to the completely unpredictable and uncontrollable results of play. If otherwise reasonable, well-mannered adults can completely lose their cool because they just were hit by ANOTHER bad card, how do you think a child whose emotional life is still developing will handle it?

There is no reason to EVER play this game, because there is no reason to put that kind of ridiculous stress on the valuable family and friend relationships children are still developing. Why not play something everyone can enjoy?

In the past 5 years or so, cooperative board games have become hugely successful, in my opinion largely because they give families and friends the opportunity to work together to overcome a seemingly insurmountable obstacle. In these games players are all working together to beat the game itself. Generally, players can only win in one way whereas the game can win in 2, 3, 4, or even more ways, forcing the players to work hard together in order to keep several bad things at bay while progressing towards their own victory.

Forbidden Island is a fully cooperative game and great for families with even relatively young children. Players must work together to recover 4 valuable treasures from a mysterious island before it completely sinks into the sea. By coordinating their actions and helping each other out, everyone can win together in this exciting game.

5 year old playing Forbidden Island–image courtesy of Boardgamegeek.com

Best of all, this game is readily available at most Barnes & Nobles, Targets, and more at a very good price–probably less than a contentious set for Sorry would cost!

Recommendation: Forbidden Island, designed by Matt Leacock, published by Gamewright Games.

3. Uno

The newest game on this list of bad games, published in 1971, still manifests many of the horribly outdated design features other games on this list have–an infuriating lack of control of a player’s own fate and direct attacks by one player on another without any way to mitigate their effects–resulting in a poor experience for everyone.

It’s a simple card game that can be played virtually anywhere, yet it requires a specialized deck of cards and has very little opportunity for skillful play. I don’t understand how it ever became as popular as it did when so many better options are available to be played with a standard deck of cards!

I’m not sure what I can say about Uno that I haven’t already said about Snakes & Ladders or Sorry, other than that in our entire 6 years of marriage thus far, my wife and I decided to play Uno once and only once. Since we play so many new games, we thought it would be fun to revisit a game from childhood. Thirty minutes, an unfinished game, and several hurt feelings later, we sat on the couch and decided to never play that game again. Furthermore, this happened in the last year or two, when we had become very used to each other and how to play games with each other–this was no newlywed squabble!

There is something about Uno that just lends itself to mean play, and I can’t accept that. Bohnanza on the other hand certainly can be played aggressively, but doesn’t require it, and even with aggressive play can still be ameliorated.

Bohnanza has an unlikely theme: Bean Farming. However, thanks to the whimsical art on the cards, children will have a blast building sets of beans in order to cash in the most points while trading or giving cards to other players. That last part is in fact the key to the game–players must carefully keep all cards in their hands in the order in which they received cards. In order to maximise their sets, they must remove cards from their hands.

2 kids trading bean cards while playing Bohnanza–image courtesy of boardgamegeek.com

Although Bohnanza is more complex than Uno and requires more skill and understanding on the part of children, they can still understand and enjoy the game, and I highly recommend it. It’s been a staple in my family for about 10 years now, and absolutely deserves a place in your home as well.

Recommendation: Bohnanza, designed by Uwe Rosenberg, published by Rio Grande Games.

4. Monopoly

Monopoly. Almost certainly the most prevalent board game in America, if not the entire English speaking world. The game that defines what a board game is to most Americans. Monopoly, a game rarely played by the printed rules and frequently remembered as interminable anger-fests as players go round the board time after time until everyone finally loses to the player who was clearly going to be the winner an hour or two ago.

Surprisingly, I don’t hate Monopoly, as long as it is actually played by the rules. Even so, it still continues on for too long and I dislike player elimination in a game of this length. However, I can’t completely fault the rules because this is yet another classic game that in origin is a teaching tool.

An early board of The Landlord’s Game–Monopoly’s direct predecessor.

The first incarnation of Monopoly was called “The Landlord’s Game” and was invented by a socialist to demonstrate the evils of capitalism. I suppose it is possible for a game to be a good tool for teaching philosophy or political ideology while also succeeding as a game, but Monopoly does not. Furthermore, it’s frequently boring and unmistakably representative of its age. Gaming has progressed a great deal in the past 80-100 years, and with so many better games in the world, why bother with this clunker?

The difficult part of replacing Monopoly is in finding exactly what it is that draws people to it, other than that it’s just the only game people know. Is it the set-building aspect? Zooloretto is a great alternative. Is it building an economic empire? In my opinion, Acquire is the greatest economic game ever made. Is it the auctions? Play For Sale, High Society, or Ra. Is it traveling around that familiar board and visiting your favorite places? Ticket to Ride does that by putting the board onto a map of America. Maybe you just like racing around the track to get that free $200–Formula D is a fantastic dice rolling racing game.

Acquire in play–image courtesy of boardgamegeek.com

All of the games I listed are excellent games, and could easily replace whatever it is that draws people to Monopoly, and I highly recommend them.

Recommendation: Zooloretto, designed by Michael Schacht, published by Rio Grande Games; Acquire, designed by Sid Sackson, published by Avalon Hill; For Sale, designed by Stefan Dorra, published by Gryphon Games; Ticket to Ride, designed by Alan Moon, published by Days of Wonder; Formula D, designed by Laurent Lavaur & Eric Randall, published by Asmodee.

I’m not saying that the games on this list should not exist. They all have historical value in the history of gaming, and even more so in the history of American pop culture. But please, do yourself (and your children) a favor, and don’t ever play these games again. Visit a local game store and check out some new games–I’m sure you’ll discover some new favorites!

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Making the Most of the Library

It’s National Library Week! All sorts of celebrations are happening in libraries across the country, including book giveaways, special guest events, and more. Now, it’s no secret that I love libraries. My dad was a librarian for most of his life, my uncle is a librarian, my wife is a librarian, I have lots of librarian friends, and I even worked in a library for over a year and a half.

In fact, it boggles my mind that so many people don’t use their library. There are so many valuable resources at a library useful for children and adults–books; magazines; computers; genealogical material; dvds; audiobooks; music; both fun and educational events and materials; and best of all, the masters of finding whatever information you need, librarians.

Behind that smile lies a mind ready and able to find whatever information you need–even if what you need is the connection between medieval siege warfare and Paris Hilton. Not that I have ever needed that information. No sir.

The public library is a valuable resource for anyone, but particularly parents. Here are a few ways you can use that resource well.

1. Make use of story time. As a parent of a young child, you probably already know about story time, but it still bears repeating. Go to story time. It’s one of the highlights of Sam’s week! He loves going to the library and seeing the librarians and all the other kids that attend. There are songs, games, dances, puppet plays, and of course picture books read by expert readers. It’s great for your children to see and play with other kids, plus they will definitely have fun with the activity itself.

You can enjoy summer reading programs anywhere.

2. Join summer reading. Every public library in America is going to have a summer reading program. These can be great fun for your kids, even if they’re not old enough to read themselves yet. Parents can read to children and participate that way, winning prizes and having fun while enriching their minds. Furthermore, many summer reading programs also include special guests and events for children. There might be a special touring puppet show one week, a concert by a kids musician the next, a magic show the week after that, or even more. One year while I was working at a library, a truck-based aquarium came and parked in our parking lot for the kids to enjoy!

Although they’re not as well known, most public libraries will also hold an adult summer reading program as well. You should definitely participate! There are still prize giveaways, special events, and more for you to enjoy as well, so plan to join in this summer.

3. Ask about other children’s programs. As I just mentioned, libraries have lots of great programs they put on themselves, like story times or summer reading. However, there are even more great opportunities for your child that you might never know about without asking. These could include Dolly Parton’s Imagination Library, after school programs, arts enrichment classes, and so much more. It’s a librarian’s job to know about these sorts of things, so ask away!

I don’t think these kids think a library is boring, do you?

4. Socialize. If your idea of a library is a musty place where people will shush you for speaking above a whisper, it’s time to reevaluate your conceptions. Libraries are a great place to meet and talk with new people or just spend a nice afternoon playing a game. Although board games would be a great idea–I’ve got a few suggestions for you too–many libraries now even have video games for kids and adults to play.

5. Check out materials. This may seem obvious, but it bears repeating. Libraries are a great way to find great reading, listening, or viewing material. You can try things you might never have tried before–new genres, styles, authors, musicians, and more. Check out both fiction and non-fiction, books and dvds, audiobooks and music–you never know what you’ll discover, but your life will definitely be better for it.

If you’ve never been to a library, give it a try. Spend some time at your local library this week. Wander through it. Ask a few questions. Check out something new. And above all, remember to thank your librarian. They work hard for you, whether you know it or take advantage of it or not. Enjoy your time there! I know you will.

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A Gateway to Board Games

I’ve got a writing deadline this week which means I don’t have a whole lot of spare time. I wrote this post for a board game blog I had conceived a couple of years ago but never actually created. Enjoy!

When you’re new to the board gaming hobby you might spend a lot of time playing or hearing about “gateway” games, or “casual” games, or even “family” games. Although I would argue that each of those have slightly different connotations, the main idea is to identify games that someone who is new to the hobby can jump into and enjoy quickly and easily, but which is still rewarding to play many times over.

My personal feeling is that a gateway game can be anything. If you peruse the forum threads and geeklists on Boardgamegeek.com pertaining to gateway games, you’ll see answers ranging from Risk, to Axis & Allies, to The Settlers of Catan, or even Apples to Apples. Simply put, a gateway game is a game that causes you to become more interested in the board gaming hobby.

A game of Settlers of Catan in action

However, much of the discussion about gateway games today involves the theory that certain games work better than others as that first step into the hobby. A list of games commonly suggested as good gateway games can frequently double as a list of Spiel des Jahres winers. The Settlers of Catan (SdJ 1995), Carcassonne (SdJ 2002), Ticket to Ride (SdJ 2005), and Dominion (SdJ 2009) all regularly appear on gateway game lists.

I agree that these are all good games and they make a good introduction to the hobby, but what is it about these particular games that make them a good beginning place for a new boardgamer?

Although it may seem superficial, I think one of the first factors is simply the way the game looks. Many of these games have beautiful artwork and well designed components–ie, the cards, boards, box, and playing pieces. Although you shouldn’t judge a book by its cover and a game may be excellent even though it is not beautiful, it is undeniable that part of the appeal for some games is that they’re nice to look at–which simultaneously dispels any preconceived notions about board games being dark and obscure things that belong in somebody’s basement!

I love the graphic design of Ticket to Ride!

Another key factor is that the rules are short and easy to understand. Carcassonne and Ticket to Ride both have 4 page rulebooks, and Settlers of Catan and Dominion’s rules aren’t much longer. This allows the game to be accessible for someone who is not used to reading and comprehending a 30-page rulebook for a complex, 4 hour game. Of course, the fact that the rules are short also indicates that the game itself is short, and these four games all generally run from about 30-90 minutes.

However, in my opinion, the most important factor in these games is that not only are you having fun, but you are having fun building something.

There is an undeniable appeal to creating something from scratch that you can be proud of later. All four of these games involve the action of building. Whether it is a colony, a kingdom, a railroad network, or even the landscape of the French countryside–and the board itself!

In Carcassonne, players build the game board–depicting the titular French countryside–in the course of the game

This is what I think draws people to these games more than anything else, and is the biggest connection between the games. Although they vary by designer, publisher, mechanics, and theme, all good gateway games tend to give people the sense of accomplishment that only comes through building something from your own plans and with your own actions.

Of course, as I said at the beginning, a gateway game can be anything, and what drew you into gaming could be completely different. If it was not this desire to build or one of these four games, what brought you into the hobby? Comment below with your thoughts!

Recommended Game:  Ticket to Ride, designed by Alan Moon, published by Days of Wonder.

The Ticket to Ride game box.

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Holiday Game Guide

It’s no secret that I love board games. The last time I wrote about board games here, I got a question on my facebook page (Have you liked the facebook page? It’s a great way to keep up to date on new posts!) about what games would be good for a very small child. Since we’re now fully into the holiday shopping season, I thought I would pass along a few more thoughts on what would games would make a great gift for someone in your life.

Animal Upon Animal in action–image courtesy of Boardgamegeek.com

AGE 3 & UNDER

It’s hard for children much younger than 3 or 4 to really get into games. Ability to understand and follow rules, take turns, and stay engaged for the entire length of the game all make it difficult for kids this young to really get it. However, that doesn’t mean that you can’t try, and it CERTAINLY doesn’t mean that you have to resort to Candyland (which frankly isn’t a game anyway) either! I recommend something light, easy, and that has value as a toy, even if playing as a game doesn’t appeal to the child at first: Animal Upon Animal, designed by Klaus Miltenberger. In Animal Upon Animal, players build a pyramid of animals, stacking them on top of each other, ala Jenga. Great fun, and your kids will love the animals.

AGE 4-7

At this age, kids should be able to handle more complex rule systems and stay involved with a game longer. However, I don’t want to leave the land of toys quite yet, so here I will recommend Pitchcar/Pitchcar Mini, designed by Jean du Poel. Better yet, if you can still find a copy of Cars 2 Sorry Sliders, go for it. It’s substantially the same game, but at a fraction of the retail of either Pitchcar game, even at full price. I picked up a copy on clearance last week at a Toys R Us (Cars 2 the movie did come out 2.5 years ago after all), so move fast if you want to go that direction! For more information on Pitchcar, I recommend reading the review I wrote about a month ago. In short though, it’s a fantastically fun game where players race around a track by flicking small “cars” on their turn. Kids this age particularly seem to love it (I picked up a copy of Cars 2 Sorry Sliderslast week and Sam’s 7 year old cousin couldn’t get enough of it!), even though people of all ages will enjoy playing.

Pitchcar Mini in action–image courtesy of Boardgamegeek.com

AGE 8-10

Now this is a great age for board gaming! This age group should be able to handle the complexity of most “gateway” or “casual” games, like Ticket to Ride, Carcassonne, or Pandemic. If you don’t already have those, they’re all great choices that no modern game collection should be without. However, I want to veer a little off the beaten path here and recommend Zooloretto, designed by Michael Schacht. Zooloretto is a great game and 2007 Spiel des Jahres (German game of the year, one of the highest awards given for board game design excellence) winner, about running your own zoo. Kids love the animals, and its light enough they will get it and enjoy it, but interesting enough adults won’t be bored.

AGE 11-13

This is the point when your options become very wide open. These kids should be able to handle most things, and are really ready for some complex interplay between game mechanics. I can’t think of a better choice than Dominion, designed by Donald X. Vaccarino. Dominion, another Spiel des Jahres winner (2009), is all about building a medieval kingdom. However, while the game can be enjoyed on a fairly simple level, a well planned strategy will always win out. At this age, most kids should be able to handle the game (it is also incredibly easy to explain), and will enjoy diving deep into the many strategies available.

TEENAGER/COLLEGE STUDENT

Again, anybody this age should be able to handle virtually any game, and some will be interested in playing the highly complex games of the world. However, by and large they will be more interested in playing light “party” style games with other people. To that end, I recommend 2 different games: Zombie Dice, designed by Steve Jackson, and Wits & Wagers: Party, designed by Dominic Crapuchettes. I don’t really know why, but zombies seem to be the pop culture flavor of the year, and Zombie Dice will suit your zombie fans perfectly. A fairly simple dice game where players play a zombie who, unsurprisingly, wants to eat brains and not get shotgunned. Roll dice hoping you get brains, but stop and “bank” your brains before you roll 3 shotguns. It’s fun, simple, can be played by any number of people, and leads to great moments when someone defies incredible odds as they roll the dice.

Wits & Wagers: Party is a new version of the modern party game classic Wits & Wagers. Really, either game would be a great choice, but the party version is designed to be simpler and easier to jump into, and without the vegas style betting system the original has. Both games feature number related questions where all players write down a guess, like in many trivia games. However, then players guess who actually wrote down the closest answer, so it really doesn’t matter if you know the answers or not–you can win simply by knowing who does know the answer. It’s another game that large numbers of people can pick up and play quickly, and your kids and their friends will love as much as you.

Of course, I may have missed some other great games that would make equally good gifts for someone in your life–or you might have a special case and you’re looking for some more insight into great games for your family. If so, write a comment! Let me know what I missed or what else you might be looking for.

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REVIEW: Pitchcar

Since it’s still board game week for Mommy Is At Work, I wanted to talk about one of my favorite games that adults will enjoy but kids will love: Pitchcar.

Image

There is very little more exciting to kids than a race or chase (in college I did a lotof children’s theatre, and my professor always emphasized the importance of a goodchase scene), and car races fit the bill perfectly. Witness the success of the Pixar movie Cars, the immense popularity of NASCAR, or the high prevalence of racing games on any video game console and you’ll see how much kids love races. After all, it’s simultaneously one of the simplest and most exciting events humans do on a regular basis.

Enter Pitchcar (also known as Carabande, or found in a 1/3 size smaller edition as Pitchcar Mini), the dexterity racing game. Like other dexterity games—like Jenga, Billiards, Darts, or Carrom—Pitchcar relies on players using their physical abilities to take their turns and improve their positions. However, in Pitchcar, players aren’t building a tower or trying to land their playing pieces in a particular spot. Instead, players are racing around a track (built from scratch before every game) to see who can cross the finish line first by flicking their cars (wooden discs about the size of a nickel, although much thicker) with their fingers.

Pitchcar is a TON of fun! I love this game, and it would probably rank in my top 5 favorite board games, in part because it’s that simple. It’s a very basic type of fun that everyone I have ever played with enjoys–furthermore, this simplicity makes it ideal for kids.

When we lived in Tennessee, our church had semi-regular board game nights where Pitchcar was always a huge hit with the under 8 crowd (of course, please remember that this does have small pieces and is certainly NOT a game for children too young to understand not to put pieces in their mouths!). Frequently, I’d see a handful of kids take the box and play with it until the night was over. Granted, I don’t know how well they followed the rules of the game, but whether as a toy or a game, Pitchcar works really well.
Unfortunately, that brings me to the negative side of this review. Pitchcar is expensive. Compared to most board games, very expensive–as of publication of this post, Pitchcar costs over $70 on Amazon, and Pitchcar Mini runs over $40. And those are both for just the base games, no expansions included. I will say that Pitchcar Mini is still a lot of fun (it’s the version I own and the only version I have ever played), and the base game still has an enormous amount to offer, but it’s still a bit much for most people.
However, even at the high price point, I still recommend the game. I have never played another game that manages to create a fun, high-energy experience solely out of building a track and then flicking wooden discs around that works well for all ages. If you’ve never tried Pitchcar, take the first opportunity you get to do so, and I promise you won’t regret it.

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“Ages 5-99”: Playing Board Games Everyone Can Enjoy

I love board games, particularly games designed in the past 15 years or so, which have a great deal more depth and sophistication than many of the classic board games. To this end, I once envisioned writing a board game blog—even going so far as to write about a dozen posts. The blog never happened, but I wanted to post something board game related this week since Essen Spiel (a massive board gaming convention in Germany where a lot of new board games are announced or released every year) is happening this week, I thought I would publish this post from the board game blog, in a slightly edited form.

As a child, my family owned and played a lot of Ravensburger games.  One persistent memory that I have is that these games typically said on the box that they were for ages 5-99, or 8-99, or something along those lines (on a side note, I have always been happy to see my copy of Pitchcar Mini list appropriate ages as “6-106”).  As a young child, I was always astounded by this claim, and “Ages 5-99” was actually one of the first ideas for a name for a board game blog that I came up with.

The board gaming world has begun to acknowledge the importance of children’s games—as shown in the creation of the Kinderspiel des Jahres (children’s game of the year)—but are all of those games that the whole family can enjoy?  In many instances, I have to say no, as I consider the games of my childhood and games that I have played with children as an adult.  However, I think it is possible for a game to appeal to both children and adults.  Although I have never played it, Gulo Gulo, designed by ­Jurgen Grunau, Wolfgang Kramer, and Hans Raggan, seems to be such a game.  It is a dexterity game where players have to pull eggs out of a nest without disturbing the mother bird.  Due to the nature of pulling eggs out of the nest, people with smaller fingers (ie, children) seem to be better at the game than adults.  This results in a very challenging game for adults that naturally results in children winning more frequently—a great bonus considering the difficult question of whether to let children win a game or playing your best knowing that they are likely to lose.

Of course, this topic not only has to do with very young people playing board games, but also the very old—and when it comes right down to it, it is about the basis of this blog: the concept of board game literacy.  The study of human development teaches us that children are able to learn things more quickly and more easily than adults, and in general the younger you are, the more likely you will be able to learn new skills and information.  This is also true with games.  In my experience, someone who has played games their whole life (even if it’s just traditional card games, or even chess or checkers) will learn new games more easily.  I have noticed that young people who are gamers learn games more easily too, and I hypothesized that it had to do with familiarity of strategy and tactics, of the lingo and the genres, but now I wonder if it has a neurological basis.  Maybe it has more to do with the particular pathways in the brain that game playing uses that other activities do not.  To be honest, I don’t know why gamers learn new games more easily than non-gamers, and the answer probably lies somewhere in between the neurological explanation and the acclimation explanation.  Returning to the immediate topic of playing games with the elderly, I have found that older people are able to learn simpler games more easily, particularly party games like Apples to Apples.  They also seem to thrive on the interpersonal connection that Apples to Apples provides, which is another big part of why I recommend that particular game.  Of course, many children’s games other than Gulo Gulo also work well across generations, and particularly well when played by both children and the elderly.  I would particularly recommend a simple dice game, like Can’t Stop, designed by Sid Sackson. Can’t Stop is a classic push-your-luck game where players roll four dice every turn and then add two of those dice together to make two numbers, or one number twice. Then, if any of those numbers match the three tracks (out of twelve) they are advancing this turn, they can push their pieces forward in an attempt to lock three tracks before any of the other players. Players can either continue rolling or stop and keep the progress they made, but if they roll and their dice cannot be added up into one of their chosen numbers this turn, they lose all progress made so far on the turn. This is a great game made by Sackson, one of the most innovative American board game designers of the twentieth century, and even though it is over 30 years old, it is still a lot of fun, and the dice rolling and light decision making make it a great choice for anyone. I highly recommend this game for families, and I guarantee it will be a hit when you pull it out.

What do you think?  Are there better ways of bridging the gap between players?  Do you have a different experience from playing games across the age spectrum?  Let me know in the comments below!

Recommended Game(s): Gulo Gulo, designed by ­Jurgen Grunau, Wolfgang Kramer, and Hans Raggan, published by Rio Grande Games; Can’t Stop, designed by Sid Sackson, published by Gryphon Games

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